
What we’re about
This meetup is for people who are interested in tabletop roleplaying games (TTRPGs), both complete beginners and experienced players who have become a bit bored with the most common games like D&D 5th edition and Pathfinder. Specifically, we'll be playing TTRPGs associated with the "Old School Renaissance/Revival" (OSR) that try to recapture the looser play-style from the first generation of RPGs in the 1970s-80s while streamlining and tweaking the rules a bit. For a quick overview, check out this 6-minute video from World Anvil: https://www.youtube.com/watch?v=jOF0luh0_NM
For those who aren't aware, there's several principals that set the OSR games apart from more modern TTRPGs:
- Rulings not Rules: Game mechanics are minimalist & there's not an exhaustive list of your characters skills & abilities, so on-the-spot rulings from the game master are favored for resolving situations not specifically covered in the rule books, and for preventing anything that seems like a game-breaking abuse of the rules. This is why OSR gamers often say "the answer isn't on your character sheet" and often refer back to "Rule Zero" - i.e. the game master can override published game rules for any reason.
- Roleplaying not Roll-playing: The point of minimalist game mechanics is to avoid the break in story immersion that comes with constantly having to roll dice, calculate bonuses & penalties, and discuss stats. Instead, the focus is more on inhabiting your character's perspective and roleplaying them in a dramatic way like an actor would - even if that means not taking the optimal strategy or "losing the game" (but helping drive the narrative) by fleeing in fear, getting captured, losing an important item, or dying tragically. This also means "meta-gaming" - i.e. acting on knowledge the player has that their character would not have - is strongly discouraged. This is why OSR gamers often say "play the world not the rules".
- Heroic not Superheroic: Success lies in surviving and gradually becoming more skilled, not gaining tons of magic items or umpteen feats & special abilities. OSR games consciously avoid the "power creep" that's plagued later editions of D&D, although you can find complaints about "power gamers" even back in the 1st edition days.
- Lethality not Game Balance: Characters' hit points are often lower, healing magic is often rare or non-existent, and characters can & will meet more powerful opponents. This is why OSR gamers often say "combat is a fail state" - i.e. the party may often need to hide, negotiate, or run away instead of fighting. If/when your character dies, you'll be expected to laugh it off and create a new character or take over an NPC nearby.
- Sandboxes not Railroads: There is less emphasis on character arcs & predefined endings, and a greater emphasis on generating "emergent narratives" from a mix of interesting maps, setting guides filled with lore, random tables, and player choices. This is a reversal of the trend that began with 2nd edition AD&D where boxed adventures were designed to fit player actions into a pre-existing narrative. This is why OSR gamers sometimes say "Dragonlance ruined everything," since it was the success of the original Dragonlance adventures and tie-in novels that changed the direction of D&D away from the earlier DIY ethic.
- Dynamic World not Stasis: The campaign setting changes as time passes - i.e. this is why Gary Gygax said "strict time records must be kept" in original D&D. Many early RPGs had time in the campaign world pass at the same speed as the real world, with time between play sessions being used for characters to heal, train, research lore, craft items, etc. With the passage of time, day alternates with night, weather & seasons shift, areas that have been cleared out of monsters & brigands get repopulated, and upkeep costs on the PC's stronghold & wages for henchmen come due (if they have any). This also means friendly NPCs who give you a quest won't wait forever for you to finish it, and enemy NPCs won't wait for you to come & stop them.
There's several more things that distinguish this meetup from other TTRPGs meetups:
- Thematically, our adventures lean more towards grittier sub-genres of fantasy like low fantasy, sword & sorcery and sword & planet - often with a dash of "dying earth" or eldritch horror - which reflect the sources of inspiration found in early D&D's "Appendix N". Player characters will typically be humans, other humanoid races will either be absent or will be grotesque or otherworldly (often only NPCs), magic items will be rare & unique, and magic spells will often be dangerous to the caster's heath or sanity. Think Robert E. Howard's "Conan" stories and Michael Moorcock's "Elric" novels rather than the high/epic fantasy of J.R.R. Tolkien's "Lord of the Rings" trilogy, the lighter & more comedic tone of "Monty Python and the Holy Grail", or the "high magic" fantasy settings of modern D&D where almost every town has a shop that sells magic items and many characters are some type of demi-human or talking animal.
- As befits the grittier fantasy sub-genres we're mimicking, there won't be any attempt to interject a Christian allegory like C.S. Lewis's "Chronicles of Narnia" or hit you over the head with the progressive social messages you'll find in Amazon's "Rings of Power" series. Instead, the world's morality will often be ambiguous, with character temperaments, cultural origins (e.g. barbarian, civilized or decadent), allegiance to different guilds or factions, or the cosmic forces of law & chaos replacing the traditional good-vs-evil alignment. Player characters are more likely to be anti-heroes like mercenaries, thieves, gladiators, shamans, or warlocks than whimsical bards, virtuous clerics, or knights in shining armor.
- Many OSR games follow early D&D rules and give experience points (XP) for finding treasure rather than slaying monsters which motivates characters to play in a stealthier & more strategic manner. We may or may not experiment with this, since most players enjoy combat. It also makes narrative sense that characters would get better at fighting, spell-casting, stealth, etc, by practicing those skills regardless of how much loot it got them. However, we will look for various ways to reward players for tactics that don't involve combat so we avoid having PCs devolve into stereotypical "murder hobos" whose only motive is killing monsters for XP.
- Some OSR games have revived the rule that PCs must pay for training to level up, which helps explain where they spent all that treasure they found on their last adventure - along with taxes & tithes. However, a more fun method of draining the PC's coffers are the "carousing rules" from various OSR games that reward players in various ways (e.g. XP, Luck, Status) for blowing their money on drinking, gambling, etc., instead of always spending it wisely on more gear. This can also generate lots of plot hooks for urban adventures.
- Rather than sticking with one particular OSR ruleset like OSRIC, Old School Essentials (OSE), Whitehack (WH), The Black Hack (TBH), Lamentations of the Flame Princess (LotFP), Into the Odd, or Troika, we'll play-test several of them so our members can get a sense of their advantages and shortcomings. After checking out several game systems, we can figure out how to combine the best parts with our own house rules. Luckily, unlike many TTRPGs, the OSR games tend to have a small set of core rules that can fit on a one-page "cheat sheet", so it's easy to learn a different system and start playing 5-10 minutes later. Many OSR games offer their core rulebook for free online, so startup cost isn't a barrier. (Note: Click on the name of the OSR games above and you can download their rules for free.)
- While many OSR games tend to use lightly-sketched settings that are filled in by using a mix of random tables, player ideas and GM fiat, we tend to focus more on established settings from novels, movies & RPGs that are more fleshed out with great locations, interesting NPCs, and lots of lore. Possibilities include some pulp classics like Robert E. Howard's "Hyborian Age" and Fritz Leiber's "Nehwon", modern grimdark fantasy settings like George R.R. Martin's "World of Ice & Fire" and Andrzej Sapkowski's world from "The Witcher" series, and some grittier RPG settings like 2nd Edition AD&D's "Dark Sun" or "Ravenloft" or the ancient/medieval Earth of "Cthulhu Invictus" and "Cthulhu Dark Ages".
- Although some OSR gamers have revived hex maps and detailed rules for overland travel & exploration, these can be cumbersome in online play. So we'll probably be using the "theater of the mind" method where movement & distances are more abstracted into something like "3 days travel over rough terrain". This abstract method will also carry over to combat, since we won't be using miniatures or grids to determine battle lines.
- Rather than expecting players to commit to multiple sessions that are part of an overarching campaign, we're using an "open table" or "pick-up game" format where each session is a self-contained one-shot adventure with whatever players happen to show up on a given day. (Note: We may end up adopting the "West Marches" format where all adventures begin & end at a home base location, so it's easier to explain how/why new characters are joining the party and what happened to the characters whose player didn't show up.)
- Since we're assuming the vast majority of GMs and players aren't experienced fantasy writers or method actors but still aspire to improve their roleplaying skills, we encourage the use of AI chatbots like ChatGPT. They can help generate evocative descriptions of scenes, flesh out NPCs & special items on the fly, help players improvise dramatic dialogue, and make descriptions of combat more cinematic. (Some OSR gamers disdain AI since it didn't even exist in the early days of gaming, but we're essentially using it as training wheels until our natural creative abilities improve. AI chatbots are especially helpful for GMs who want to run a player-driven sandbox adventure, since this requires constant improvisation as players make unforeseen choices.)
- If there's sufficient interest, we'll occasionally host meetups on GM techniques, the merits of different game mechanics & house rules, tips on roleplaying drawn from improv & voice acting, world building methods from the top fantasy authors, ways to make medieval combat feel more realistic from practitioners of Historic European Martial Arts (HEMA), etc.
Since OSR games are a niche hobby and it's often hard to find players, we'll be playing online via Zoom which enables us to tap into a much larger pool of potential players. I'm opening this group up to interested people anywhere & everywhere!
Upcoming events (3)
See all- Intro to The Black Sword Hack (Hyborian Age)Link visible for attendees
Opening Scene:
"Know ye, that in the time between when the oceans drank Atlantis and the rise of Gilgamesh to the throne of Uruk, there was an age undreamed of—the Hyborian Age—an epoch of gleaming bronze and shadowed sorcery, when glaciers still gripped the northern wastes while mythical beasts lurked in the caves and forests.On the coast of the Western Ocean sprawled the great trade cities, and perhaps none was more treacherous than Messantia, capital of Argos. Its gleaming domes and high-pillared temples rose above her thronged harbors, but beneath the gilt and incense there was a charnel reek: slums where the poor begged and starved, notorious brothels, dens of thieves and fences for their ill-gained wares, and noble houses riddled with secrets fouler than the plague.
And now, as we return to the story of our heroes, we find them slaves forced to train as gladiators in the ludus of House Valerius. Surrounded by bloodthirsty cutthroats, merciless trainers and scheming nobles, they yearn for their freedom - if only they could find a means of escape... Will the other gladiators and servants of House Valerius aid them or stand in their way?"
OSR System: The Black Sword Hack
Nominated for the Ramanan Sivaranjan Excellence in Gaming Awards, The Black Sword Hack is an "OSR-adjacent" game designed by Alexandre "Kobayashi" Jeannette and published in 2023. It's designed for running dark fantasy epics inspired by the works of the old masters of the fantasy genre, like Robert E. Howard, Michael Moorcock, and Fritz Leiber. It evolved from an earlier OSR game, David Black's The Black Hack, but unlike its predecessor it takes several steps away from the game mechanics of original D&D. It's a classless system, and it doesn't bother with extensive lists of armor & weapons, although it offers each character a handful of special abilities. It uses rolls against the familiar 6 attributes to resolve all player actions, and it's "player-facing" which means the players rather than the GM make all the dice rolls. Options for magic use exist, but critical failures can be dangerous to the caster.
One of the game's most unique aspects is the "Doom die", which is rolled when a character repeats an action in combat, experiences a critical failure on a test, or uses a special ability that requires it. It starts as a d6, but when rolled the Doom Die will downgrade to a d4 on a roll of 1 or 2. If the Doom Die is already a d4, it's depleted on a roll of 1 or 2 - and the character is considered "Doomed" and suffers Disadvantage on all rolls until they rest.
Setting: Robert E. Howard's "Hyborian Age" from the Conan stories
Campaign Title: "The Shadow Over Messantia"
Session Number: 2 - but new players are welcome!
How To Join: Click on the Zoom link above at the scheduled date/time
*Note: We'll be playing with the more freeform "theater of mind" method, so unlike the Shadowdark games, we won't use a virtual tabletop app.
What You'll Need:
- Your imagination & whatever acting skills you can muster
- A printed copy of the The Black Sword Hack character sheet with Quick Rules - https://uristmacitchio.itch.io/black-sword-hack-character-sheet-quick-rules
- Set of standard RPG dice (d4, d6, d8, d10, d12, d20) or online dice simulator - https://tacticaltokens.com/dice-roller/
- Zoom app (free for users) - https://zoom.us/download
Useful But Not Necessary:
> The Hyborian Age map - https://wastedlandsfantasy.blogspot.com/2009/07/map-of-hyborian-age.htmlHow to Prepare:
If you weren't at the 1st session but want to jump in, we'll have you pick from one of the following pre-generated characters. Characters 1-4 are slaves training - willingly or unwillingly - to be gladiators at the ludus (i.e. gladiatorial school) of House Valerius. Characters 5-8 are household servants (i.e. employees not slaves) for House Valerius who work at the ludus but don't train or fight in the arena, yet they may still get swept up in intrigue - either by aiding or opposing the other characters.Several of the characters have options for changing them to fit a different culture which involves swapping their attributes or backgrounds. Feel free to personalize them a bit by changing their name & gender (sample names here), coming up with a physical description, some catch phrases & common gestures they use that'll help with roleplaying them, as well as sketching their backstory to explain how they ended up at House Valerius's ludus in Messantia:
(1) Sigurd the Aesir viking:
STR 17, DEX 10, CON 12, INT 8, WIS 9, CHA 10
Backgrounds: Berserker, Raider, Vicious- Note: For Astrid the Vanir shield maiden, swap the STR & DEX scores and swap "Berserker" for "Sword-Master"
(2) Jabari the Kushite jungle warrior:
STR 16, DEX 13, CON 11, INT 8, WIS 10, CHA 8
Backgrounds: Survivor, Wildling, Vicious- Note: For Ashanti the Amazonian warrior, swap "Survivor" for "Hunter" and "Vicious" for "Pit-Fighter"
(3) Khalid the Turanian steppe horseman;
STR 11, DEX 16, CON 12, INT 9, WIS 11, CHA 7
Backgrounds: Hunter, Sword-Master, Cavalry*- Note: For Rollo the disgraced Aquillonian knight, swap the STR & DEX scores and swap "Hunter" for "Legionnaire" and "Scout" for "Vicious"
(4) Valerio the Zingaran duelist:
STR 10, DEX 15, CON 12, INT 9, WIS 7, CHA 13
Backgrounds: Sword-Master, Sophist, Vicious- Note: For Severus the Argossean fisherman turned retiarius (i.e. gladiator who fights with a trident & net), swap swap "Sophist" for "Net-Fighter*"
(5) Aramis the Shemite healer/secret priest of Ibis:
STR 8, DEX 9, Con 10, INT 14, WIS 13, CHA 12
Backgrounds: Surgeon, Alchemist*, Changeling (True Faith, Witchsight)- Note: For a healer who's a secret priest of Set, swap the Changeling options to Skinwalker (snake) and Barrow Wisdom
(6) Johannes the Nemedian weaponsmith:
STR 13, DEX 10, CON 9, INT 15, WIS 10, CHA 9
Backgrounds: Tinker*, Bookworm, Changeling (Faerie Ties: Cold Iron Weapon, Trollish Ruggedness)- Note: For Tafari the Puntian artificer, swap STR & DEX and swap "Bookworm" for "Tomb Robber*" and the Changeling option "Trollish Ruggedness" for "Silversmith Sorcerer" (with 'green fire-stones', he can make jewelry that can cast 'fireflies' & 'spontaneous combustion')
(7) Miri the Zamoran gypsy cook/fortune-teller:
STR 8, DEX 14, CON 8, INT 10, WIS 12, CHA 14
Backgrounds: Storyteller, Herbalist, Street Urchin- Note: For a cook that's actually a spy/assassin secretly working for another noble house, swap Storyteller for Snake Blood and swap Herbalist for Poisoner
- Note: For a cook who's a secret priestess of Ishtar, swap Storyteller for the Changeling options Enthrall Lover and Divine Secret Desires
(8) Bakumbe the Keshani beast trainer:
STR 10, DEX 13, CON 11, INT 8, WIS 15, CHA 9
Backgrounds: Scout, Cavalry*, Animal Handling*- Note: For a beast trainer whose powers are more mystical, swap Scout for Shaman (can summon Animal Lord & Pain spirits)
Each character's hit points will be equal to their CON, and for most of them their weapon damage - regardless of what they use - will be 1d6 (unless they have the "Vicious" background which bumps it to 1d8) and their unarmed damage will be 1d4 (unless they have the "Pit-fighter" background which bumps it to 1d6). In terms of what the various backgrounds do, check out this page - scroll down to Table 3.2.4: https://blackswordhack.github.io/3character.html
* NOTE: There's several backgrounds listed above that you won't find on Table 3.2.4, such as:
- "Cavalry" which allows you to do damage equal to STR score with melee weapons when charging on a mount, although you'll be vulnerable to double damage from "set spears" from footmen.
- "Net-Fighter" allows you to do use a net to perform several attack effects with a DEX roll from Table 2.1.10 (Entangle, Disarm) without having to roll your Doom Die - and on a Critical Roll (Natural 1) you get both effects.
- "Animal Handling" gives you Advantage on checks to calm wild animals, and enables you to train them as animal companions.
- "Tomb Robber" gives you Advantage on climbing/spelunking, finding secret doors, and finding/removing traps.
- "Poisoner" can't make the healing balm the Herbalist can, but can make more powerful poisons - see Table 4.3
- "Evil Eye" allows you to curse enemies, causing them to get Disadvantage on all their rolls for rest of the day if they fail WIS check.
- "Alchemist" and "Tinker" aren't on the background list either, but they're just variations on the "Inventor" background which is listed. "Tinker" allows you to pick locks, design gadgets, and make high-quality weapons/armor, whereas 'Alchemist' allows you to brew various chemical concoctions like healing potions, poisons, acids, burning oil, etc. The "Twisted Science Marvels" list on Table 6.5.5 will give you some ideas of what you could create with access to a well-stocked workshop - https://blackswordhack.github.io/6darkpact.html - Intro to Shadowdark RPGLink visible for attendees
Introduction:
One of our members, Mark, has been gracious enough to offer to serve as GM for an introductory adventure using the Shadowdark RPG ruleset! Created by Kelsey Dionne and published in 2023 after raising $1.4 million on Kickstarter, Shadowdark is an old-school fantasy adventure game redesigned with 50 years of innovation. It won the Three Castles Award for best role-playing game design and the gold ENNIEs for Product of the Year, Best Game, Best Rules & Best Layout and Design!Shadowdark RPG is fast, familiar, intuitive, and deadly. It’s built for old-school dungeon crawls and experience points (XP) are awarded for finding treasure, not killing monsters. Combat can be lethal, especially at lower levels, so it's often best avoided through stealth & strategy. There's 4 core classes: priest, fighter, thief, and wizard. Players generate character statistics and class abilities through randomized dice rolls. Gameplay focuses on risk evaluation, resource management, and problem-solving. Shadowdark uses a 20-sided die for action resolution. One of its unique features is that real time comes into play - a torch only holds back the looming darkness for one hour of actual game time!
OSR System: Shadowdark RPG
Setting: The Western Reaches (implied setting, still in development)
Campaign Name: "Lost Citadel of the Scarlet Minotaur"
Session Number: 2 - but new players are welcome!
How to Join: (1) Click on the Zoom link on the scheduled date/time - we'll just use it for audio; (2) We will be using a virtual tabletop (Owlbear Rodeo 2.0) to play; click on the following link and the GM will grant you access to the tabletop (no account or downloads needed): https://www.owlbear.rodeo/room/plKq1vWEBhu9/TheRudeFolk
What You'll Need:
- Your imagination & whatever roleplaying skills you can muster
- A downloaded copy of the The Shadowdark RPG's "Player Quickstart Guide". https://www.thearcanelibrary.com/collections/shadowdark-core-rules/products/shadowdark-rpg-quickstart-set-pdf.
* NOTE: The set also includes the Quickstart GM Guide, which contains the adventure we will be playing at the back. I suggest avoiding that to enjoy the game! - Design a character or select a pre-gen (eight of which are included in the Quickstart set). A blank character sheet can be directly downloaded from https://www.thearcanelibrary.com/blogs/shadowdark-blog/shadowdark-rpg-character-sheet. Also, an easy option for character creation is to use the character-generator page https://shadowdarklings.net/create. - CORE CLASSES ONLY PLEASE (fighter, thief, priest, wizard)
- The Owlbear VTT has a built-in dice simulator, but if it freezes up it may be good to have a set of standard RPG dice (d4, d6, d8, d10, d12, d20).
- Zoom app (free for users) - https://zoom.us/download
Useful But Not Necessary:
- I strongly recommend that someone have graph paper so that you can map your progress in the dungeon -- the tabletop will only show your immediate surroundings...
- You might want to bring a backup character (muahahahaha....)
- You may want to check out this article with handy tips on "How To Survive An Old-School Dungeon" - https://www.cbr.com/dd-old-school-dungeon-survival-guide/
- Odd Day Gaming Convention (Live In-Person Event)Odd Bird Brewing , Stockton , NJ
Welcome to the first Odd Day Gaming, a fusion of tabletop gaming and local craft beer at Odd Bird Brewing in Stockton, New Jersey (just north of New Hope, PA & Lambertville, NJ) along the lovely Delaware River! While most of our meetups offer online play, this is a live in-person event that may appeal to folks in Eastern PA and New Jersey who are within easy driving distance.
Several experienced GMs will be running a variety of games at each slot. Games will be filled first come first serve, but there will be enough seats for everyone to play something. There will also be an open gaming table for pick-up board games and RPG sessions.
So far they have offerings of:
Dungeons and Dragons (5th Edition and classic).
Call of Cthulhu
ShadowDark
Pirateborg (Mörk Borg offshoot)You can check the schedule for specific time slots and specific campaign titles - https://tabletop.events/conventions/odd-day-gaming1/schedule
Since my free time is constrained as a new dad and I'm not sure I can go, this will be unhosted - i.e. you shouldn't expect to see me there. However, if you plan to go, I encourage you to connect & coordinate with our other group members who plan to go via comments on this event and/or through direct messaging.
* Tickets are $8 in advance or $10 at the door (if any are left). Registering in advance is the only way you can reserve a spot in a specific game.*
This is a 21+ event that has two sessions 11:00 am - 1:45 pm and 2:00 pm to 4:45 pm. Your ticket allows you to jump into games at one or both sessions.
Enjoy the amazing small batch classic style beer from Odd Bird Brewing! And if you aren't a beer drinker there will be soft drinks available. Bring your own food - or there are plenty of options nearby.
Details on the convention can be found here (registration requires a TableTop Events account, but creating one is free): https://tabletop.events/conventions/odd-day-gaming1
You can also follow the convention on Facebook here: https://www.facebook.com/profile.php?id=61576379732350